Tag Archives: treemap

SpaceMonger Treemapping Redux

I was asked recently (for the 97,000th time), “I loved the treemap layout algorithm in SpaceMonger. I’d like to implement something similar. How did that algorithm work?”

I’ve been meaning to write a few articles on this for a while now, so here we go with the first one: How did SpaceMonger 1.x’s treemapping work?

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